![]() What happens when you give the Module to Graham in The Outer Worlds In our opinion, this is the worst option as it prevents you from pursuing peace. Giving the Module to Sanjar will trigger the Battle of Stellar Bay and the outcome where you have to head to Fallbrook and wipe out all of the Iconoclasts. Should you decide to give the Module to Sanjar in The Outer Worlds, you’ll receive 2,118 Bits, 16,000 XP, and the Soft Speaker weapons. What happens when you give the Module to Sanjar in The Outer Worlds If you’ve yet to make a decision, we advocate for peace, as you can tell as you review all available options. If you already gave the Module to one of the two aforementioned characters and want to scope out the differences, the outcome is similar in that you’ll have to kill one of the opposing sides, though the rewards are the same. Of course, similar to the question of where to route the power in the opening area of the game, there’s a “third” option for peace that works out a bit better. From the two immediate options you’re given, you can either hand the Module over to Sanjar in Stellar Bay, or Graham in Fallbrook. When you’re given the Canid’s Cradle quest in The Outer Worlds, you’ll eventually have to decide who to give the Module to. ![]() ![]() Who to give the Module to in The Outer Worlds You can give the Module to Sanjar, Graham, or pursue a third peace route in The Outer Worlds. Wondering what the best option is? We’ve got you covered! Below, we’ve put together a guide explaining who you should give the Module to in The Outer Worlds. As you work to complete the Canid’s Cradle quest in The Outer Worlds, you’ll be given the option to give the Module to either Sanjar in Stellar Bay or Graham in Fallbrook, both of which are compelling choices. The Outer Worlds is full of difficult choices, including who you should give the Module to.
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